Extract contents of zip into Cemu folder.You can't use this on Cemu 2.0 or later, please delete it from it's folder.The Cemu devs don't seem to mind, and in fact have been really supportive (Huge thanks to Exzap!).I like hacking on software that originally wasn't meant to be extended/changed.Why not improve on an already great emulator by adding some extra features ?.Think of it like a pcsx2 plugin, implementing something not in the core.Adds code/data patching to your games at load-time, which you can activate and share the same way you do graphic packs!.GamePad input source override for cemu, including full motion sensing support (requires additional software, see the guide).A nearly complete h264 module for cemu, with an implementation similar to what an official one would be (Cemu 1.15.4 or newer also provides its own alternative).As of Cemu 2.0 going open-source, there's no need for binary plugins like this anymore. if you can't help me anymore I'll edit this last post and close the thread.Īs far as I could search, it's related to a function (lasttime) being defined twice somewhere in the code, but I have no idea. => ERROR: A failure occurred in build().Īt 67%. Make: Leaving directory '/home/dario/pcsx2/src/build' usr/bin/ld: CMakeFiles/CDVDlinuz.dir/Linux/device.c.o:(.bss+0x808): multiple definition of `lasttime' CMakeFiles/CDVDlinuz.dir/Linux/CDVDlinuz.c.o:(.bss+0x0): first defined hereĬollect2: error: ld returned 1 exit status usr/include/gtk-2.0/gtk/gtkentry.h:214:65: note: expected ‘const gchar *’ In file included from /usr/include/gtk-2.0/gtk/gtktreeview.h:31,įrom /usr/include/gtk-2.0/gtk/gtkcombobox.h:29,įrom /home/dario/pcsx2/src/pcsx2/plugins/CDVDlinuz/Src/Linux/mainbox.c:56: Sometimes when I have a problem, the main goal gets blurred and it becomes about solving that problem for the sake of it. You know, I'm not sure if the emulator will even run, but all this process was new to me and I enjoyed learning these basics. I don't know if this version will work, but now I can try even older ones, thank you!! both lone wolf too. I had "solved" it some minutes ago by skipping the checksum but started over with your suggestion, just in case. Now it's compiling with no problems it seems (pretty slow btw, I hope someday I get a decent machine). The sha256sums match here, make sure you actually download the correct file, you need the plaintext, not the pretty HTML: … 654157a9fbĪs for finding older revisions of packages, on every package page there's a "View changes" button that will take you to the version history and thus earlier revisions of a given package.Īhh thank you! I did have downloaded the plain text for pkgbuild, but I guess I downloaded the html for the patch. Plugins unloaded.Īnd here glxinfo and glxinfo32 output (also glxgears does display them spinning fine) User-canceled plugin configuration after plugin initialization failure. (p) GS plugin failed to open!(thread:MTGS)(thread:EE Core) LibGL error: failed to load driver: swrastįailed to create the opengl context. LibGL error: No matching fbConfigs or visuals found Patches: No CRC found, using 00000000 instead. (GameDB) 9858 games on record (loaded in 393ms) VIF1 Unpack Recompiler Cache 0x38000000 -> 0x38800000 īound GS: libGSdx.so īound PAD: libonepad.so īound SPU2: libSPU2null.so īound CDVD: libcdvdGigaherz.so īound USB: libUSBnull-0.7.0.so īound FW: libFWnull-0.7.0.so īound DEV9: libdev9null-0.5.0.so Mapping host memory for virtual systems.ĮE Main Memory 0x20000000 -> 0x22884000 Vendor/Model = GenuineIntel (stepping 0A)ĬPU speed = 2.597 ghz (2 logical threads) Operating System = Linux 5.7.4-arch1-1 x86_64ĬPU name = Pentium(R) Dual-Core CPU E5300 2.60GHz
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